


If I do it would require quite a bit of restructuring of my base, and now that I'm starting to get more GBs up and running space is becoming quite the commodity compared to previously. Whether you are completely new to the game or are an. Given that my population is already pretty thin, and although I know I could find a few ways to bolster it, especially once I reach clapboards, I'm kind of wavering on rather or not to fully commit to EMA units. In this guide I go through the steps of how to get started properly in a few simple steps to follow. However I've also read in the Offensive/Defensive unit guide that most EMA units are unnecessary. I was thinking of getting two mounted archer rax, 1 Mercenaries(maybe 2), 1 Armoured, and 1-2 Catapults. When you invest strategic points in the Great Building of your friend / neighbor / co-guild, the first five contributors who contributed the most strategic. However, I wanted to get some general advice on what more experienced users liked to use for EMA units. I usually find fast units to be useless, and in general have found short range/long range units mixed in with light/heavy melee units depending on the enemies set-up to be the most effective. So I'm just getting a start on my EMA tech tree and I've noticed a lot of people use Mercenaries, Mounted Archers, Catapults, and Armoured Infantry, not a whole lot of Heavy cavalry.
